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If cookie is disabled you'll see the site in the original language. Cookie we use to offer you the possibility to switch the language of our contents. If disabled the store default currency will be shown.Ĭookie we use to offer you the possibility to switch the language of our contents. Cookie which makes possible to choose the currency you would like. If disabled the store default currency will be shown. NaamĬookie which makes possible to choose the currency you would like. Zonder deze cookies kan de site niet goed functioneren. Mechanisme: Dice Rolling, Hand Management, Modular Board, Race, Roll / Spin and Move, Set Collection, Track Movement Makers Ontwerper: Rüdiger Dornĭoor zogeheten necessary cookies worden standaard functies geactiveerd om bijvoorbeeld beter te navigeren op de pagina. Taal: Nederlands, Engels, Duits Soort spel The player who now has the most points is the winner! The round is finished and then the game ends with a final scoring. One key is needed for each adventurer wanting to enter the tomb. But in order to get in the tomb and collect the valuable sarcophagi, players need to have a key, which they collect from landing on Horus tiles. The game ends once two adventurers reach the tomb. Every time an adventurer crosses over an Anubis statue for the first time he gains a new adventurer which is placed at the start. The drawn card is placed in the middle of the hand.Īt the start of the game, players can chose to move one of 2 adventurers. After performing the action of the tile, players draw one card from the draw pile to refill their hand to five cards. If an adventurer lands on a tunnel he instantly gets teleported to the next tunnel in play, creating a shortcut through the temple.ģ. Temple tile - On these tiles players get special bonuses, like scarabs that are worth victory points or joker tiles, which complete treasure sets.

Osiris tile - The tile acts as an catapult instantly moving the adventurer a certain amount of tiles forward. He will need the key to enter the tomb and the special Horus card offers unique and strong ways to move his adventurers once he plays that card. Horus tile - The player can either gain a key or a Horus Card.

Additionally he keeps the tile, trying to collect treasure sets consisting of the three different treasure kinds, vase, statue and necklace. Treasure tile - If enough of a players adventurers player are placed on a tile, the player can collect that tile and earn points for it. Depending on the tile this can have various effects: When the adventurer has completed his movement, he performs the action of that tile, if possible. An adventurer only moves from tile to tile, jumping over empty spaces and not counting them.Ģ. Choose either the left or right most card to play to the discard pile.Īccording to the played card move, one adventurer that many tiles forward towards the tomb. In each round players take turns that consist of 3 actions:ġ. At the start of the game each player gets dealt 5 cards, which he is not allowed to change the order of. In Luxor, players move their adventurers through the temple with the goal of reaching the tomb in the middle of the game board. Luxor offers variable game play as the path that leads to the tomb is different for every game - and will even change during play! As they explore, the challenge unfolds: The player who manages to quickly get their team of adventurers to the tomb, while salvaging as many treasures as possible, will be the winner. Their ultimate goal is the tomb of the pharaoh, but many treasures can be collected as they search. On the hunt for priceless treasures, groups of adventurers explore the legendary temple at Luxor. Van dit Nederlandstalige spel is momenteel alleen een Engelse beschrijving beschikbaar.
